I'm with Romuald's thoughts.  I use three different methods, depending
on the project.  Some projects I use Flexbuilder, some I use
FlashDevelop + Flex SDK, and some I use Flash CS3.  The reason I use
Flash CS3 is for the sexiness factor - doing sexy stuff in the Flex
world requires more effort in some cases (though, it depends on what it
is), and tweaking the interface is much easier in Flash in some
respects.... for more RIA like apps, mostly coding apps, and large apps,
it's Flex all the way.  For more sexy presentations, smaller projects,
and games, it's Flash CS3.  But even when I use Flash CS3, unless I'm
doing custom timeline animation (which is less dynamic but a lot easier
than coded animation), I usually only use Flash CS3 to manage library
assets, do layouts, and compile - if the project gets big and I am
writing a lot of code, I use FlashDevelop.  I really use the Flex
framework and Flash CS3 pretty equally these days.

Jason Merrill 
Bank of America 
Global Technology & Operations L&LD 
eTools & Multimedia 

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