I'm with Romuald's thoughts. I use three different methods, depending on the project. Some projects I use Flexbuilder, some I use FlashDevelop + Flex SDK, and some I use Flash CS3. The reason I use Flash CS3 is for the sexiness factor - doing sexy stuff in the Flex world requires more effort in some cases (though, it depends on what it is), and tweaking the interface is much easier in Flash in some respects.... for more RIA like apps, mostly coding apps, and large apps, it's Flex all the way. For more sexy presentations, smaller projects, and games, it's Flash CS3. But even when I use Flash CS3, unless I'm doing custom timeline animation (which is less dynamic but a lot easier than coded animation), I usually only use Flash CS3 to manage library assets, do layouts, and compile - if the project gets big and I am writing a lot of code, I use FlashDevelop. I really use the Flex framework and Flash CS3 pretty equally these days.
Jason Merrill Bank of America Global Technology & Operations L&LD eTools & Multimedia Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GT&O Innovative Learning Blog & subscribe. _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

