I use Flash Develop (and formerly Sepy) to write all of my code, but I use the Flash IDE to create library assets and compile swfs.
A lot of the work that I do in Flash centers around writing code to build "screens" or pages created by the designers. I find that, although it's not perfect, I use Flash's Import PSD functionality quite a bit to bring graphics into Flash and create a library of graphic objects. I don't do any timeline code; all of my swfs are one-frame, blank stage affairs with everything built in classes as it should be. But I have found that recreating the screens in the Flash IDE helps provide a frame of reference for x & y positioning etc when I'm attaching graphics to the stage in my code. That being said, I am also interested in moving to a work flow that doesn't require the Flash IDE as much -- and even posted a question to the list asking how others are handling this. Anecdotally, those of you that are seeing very long compile times in the Flash IDE, are you on mac or pc? I work on both and find that the mac generally takes 4 times as long to compile a swf at a minimum. Jason Van Pelt Interactive Developer 504.210.1232 (p) / 504.581.2731 (f) Peter A. Mayer Advertising, Inc. www.peteramayer.com_______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders