Is there a timing issue with screenResolutionX that I need to take into account?


Yes there is.
You're probably better off listening for FullScreenEvent.FULL_SCREEN and do the 
proper scaling there in the event handler.

http://livedocs.adobe.com/flash/9.0/main/00000150.html


----- Original Message ----- From: "Allandt Bik-Elliott (Receptacle)" <[EMAIL PROTECTED]>
To: "Flash Coders List" <[email protected]>
Sent: Sunday, May 18, 2008 11:55 AM
Subject: Re: [Flashcoders] StageDisplayState.FULL_SCREEN


okay, in spite of my typo, i'm still getting strange behaviour

If I do this:

stage.displayState = StageDisplayState.FULL_SCREEN;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
var screenScaleX:Number = Capabilities.screenResolutionX / stage.stageWidth; var screenScaleY:Number = Capabilities.screenResolutionY / stage.stageHeight;
this.scaleX = screenScaleX;
this.scaleY = screenScaleY;

and test from the flash IDE, fullscreen doesn't work (which it shouldn't within flash) but the movie will scale up to the full size of the screen (baby steps) so everything is as it should be

but....

when i export the movie to a projector and run it, the movie runs in full screen but doesn't scale up to the size of the screen.

however....

if i use this in my code
this.scaleX = 2;
this.scaleY = 2;

ie if i hardcode the numbers and publish the projector, the movie scales up as it should. Is there a timing issue with screenResolutionX that I need to take into account?

thanks for your help so far guys
Allandt

_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to