Elia Morling wrote: > Okay thanks... I guess it's not possible then. :(
Maybe it is possible--not easy, but possible. You can get close enough for cartoons by simple volumetric analysis. IOW, check the volume and base the mouth positions on that. We had a routine, written in C++, that did just that, and it was good enough for our Disney program. You only really need about 5 or 6 mouth positions for most cartoon animation. Generally, a long "a" is louder than a "b". It won't be exact, but it will probably get you close enough. I don't know if AS3 is going to be fast enough for real-time analysis. You might need to write an ActiveX in C++ (if you're targeting IE on Windows), or a Firefox plugin. It can be done--it's not easy, and you might run into problems with customer acceptance of an ActiveX control, but it's still an option. Cordially, Kerry Thompson _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders