var txt:TextField = new TextField(); txt.text = "TEST DE DEFORMATION"; var bmpdata:BitmapData = new BitmapData(txt.width, txt.height); bmpdata.draw(txt); var bmp:Bitmap = new Bitmap(bmpdata); bmp.scaleX = 4; addChild(bmp);
...although you cannot select the text or anything :) Kenneth Kawamoto http://www.materiaprima.co.uk/ [EMAIL PROTECTED] wrote:
Hello, I have a little question that seems obvious but on which I pull my hair off my head: Does anybody know how to deform a TextField instance? I tried the basics: var txt:TextField = new TextField(); txt.text = "TEST DE DEFORMATION"; txt.scaleX = 20; addChild(txt); And: var s:Sprite = new Sprite(); addChild(s); var txt:TextField = new TextField(); txt.text = "TEST DE DEFORMATION"; s.addChild(txt); s.scaleX = 20; But nothing happens... Well the TextField is indeed resized but not the containing text. By doing the same thing with scaleY, the text is scale along BOTH Y (good) and X (bad). Any idea how to achieve this? Kind regards, ____________ Florent JEAN French Flash Developer http://www.nowhen.net
_______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders