Yes but...

In my case I can have scaleX > 1000, so I loose too much quality with this
method.

I'm triing to embbed fonts outlines in my TextTield but the result is not very
good (bad antialiasing). I guest that I have no other choice :)

Thanks again,
______
Florent

Quoting Kenneth Kawamoto <[EMAIL PROTECTED]>:

> var txt:TextField = new TextField();
> txt.text = "TEST DE DEFORMATION";
>
> var bmpdata:BitmapData = new BitmapData(txt.width, txt.height);
> bmpdata.draw(txt);
>
> var bmp:Bitmap = new Bitmap(bmpdata);
> bmp.scaleX = 4;
> addChild(bmp);
>
> ...although you cannot select the text or anything :)
>
> Kenneth Kawamoto
> http://www.materiaprima.co.uk/
>
> [EMAIL PROTECTED] wrote:
> > Hello,
> >
> > I have a little question that seems obvious but on which I pull my hair off
> my
> > head: Does anybody know how to deform a TextField instance?
> >
> > I tried the basics:
> >
> >    var txt:TextField = new TextField();
> >    txt.text = "TEST DE DEFORMATION";
> >    txt.scaleX = 20;
> >    addChild(txt);
> >
> > And:
> >
> >    var s:Sprite = new Sprite();
> >    addChild(s);
> >    var txt:TextField = new TextField();
> >    txt.text = "TEST DE DEFORMATION";
> >    s.addChild(txt);
> >    s.scaleX = 20;
> >
> > But nothing happens... Well the TextField is indeed resized but not the
> > containing text.
> >
> > By doing the same thing with scaleY, the text is scale along BOTH Y (good)
> and X
> > (bad).
> >
> > Any idea how to achieve this?
> >
> > Kind regards,
> > ____________
> > Florent JEAN
> > French Flash Developer
> > http://www.nowhen.net
> _______________________________________________
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>


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