I don't know if it would always be prudent, but I've found if I have components or UI composed of lists of Sprites, etc. instead of using a mask, I use BitmapData to present the visuals instead... so basically you need almost nothing on the display tree whatsoever. I know its a RAM hit (a little), but so far its been working really, really well. I produce UI from stuff not on the display tree at all, represented by a bitmap. I remove the 2nd bitmap in a displayObjectContainer so there is only ever one in there, next step I'll add a dispose().
Anyone else doing this yet? It's more difficult to develop initially, so basically I get it looking right when on the display tree, then I just don't add it and use BMD. - e _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

