I've thought about it, but it didn't make enough sense to me to try. That was under the assumption that Flash's re-draw area organisation would make it more efficient. If your performance is improving, I might give it a look for certain situations. Any numbers yet?
2008/6/25 eric e. dolecki <[EMAIL PROTECTED]>: > I don't know if it would always be prudent, but I've found if I have > components or UI composed of lists of Sprites, etc. instead of using a mask, > I use BitmapData to present the visuals instead... so basically you need > almost nothing on the display tree whatsoever. I know its a RAM hit (a > little), but so far its been working really, really well. I produce UI from > stuff not on the display tree at all, represented by a bitmap. I remove the > 2nd bitmap in a displayObjectContainer so there is only ever one in there, > next step I'll add a dispose(). > > Anyone else doing this yet? It's more difficult to develop initially, so > basically I get it looking right when on the display tree, then I just don't > add it and use BMD. > > - e > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Random Lines 3D My online portfolio www.therandomlines.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders