Basically it's using velocity well. The dragging and throwing is pretty easy to figure out with basic physics (velocity and decay/friction). The rotation is a little trickier I imagine using some sort of Matrix transformations to dynamically decide a point to rotate around. Look for rotations around an arbitratrary point. I don't have enough knowledge to actually help you out directly but hopefully this will lead you in some direction.
Maybe there are some ready made classes... Ashim -- Random Lines 3D My online portfolio www.therandomlines.com 2008/7/3 Leandro Ferreira <[EMAIL PROTECTED]>: > Hi there, > > I was trying to understand how this( > http://www.ffiles.com/flash/templates/drag_and_rotate_website_1670.html ) > kind of movement works, but I have no idea on what to search for. > At first I got an physics book about classical mechanics, but didn't find it > useful, and can't find the exact theories involved in order to look for and > applied use. > Then I began working 'intuitively' in it, with some trigonometics and so, > but things got ugly and now I'm kind of stuck. > > Does anyone here know where can I find some information/article/readable > source about this? > > > > Thanks, > Leandro Ferreira > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Random Lines 3D My online portfolio www.therandomlines.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders