Basically it's using velocity well. The dragging and throwing is
pretty easy to figure out with basic physics (velocity and
decay/friction). The rotation is a little trickier I imagine using
some sort of Matrix transformations to dynamically decide a point to
rotate around. Look for rotations around an arbitratrary point. I
don't have enough knowledge to actually help you out directly but
hopefully this will lead you in some direction.

Maybe there are some ready made classes...

Ashim

-- 
Random Lines 3D
My online portfolio
www.therandomlines.com

2008/7/3 Leandro Ferreira <[EMAIL PROTECTED]>:
> Hi there,
>
> I was trying to understand how this(
> http://www.ffiles.com/flash/templates/drag_and_rotate_website_1670.html )
> kind of movement works, but I have no idea on what to search for.
> At first I got an physics book about classical mechanics, but didn't find it
> useful, and can't find the exact theories involved in order to look for and
> applied use.
> Then I began working 'intuitively' in it, with some trigonometics and so,
> but things got ugly and now I'm kind of stuck.
>
> Does anyone here know where can I find some information/article/readable
> source about this?
>
>
>
> Thanks,
>  Leandro Ferreira
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Random Lines 3D
My online portfolio
www.therandomlines.com
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