Hi! this has been probably asked before, but since I don't know how to search 
the lists (is it possible at all?):

I have built a Flash application in AS3 for making algorithmic music.

It's currently acceptable for any music except rhythms, because the timers are 
not precise enough.

I have tried:

* onEnterFrame
* normal Timer
* Very short timer (5ms) in combination with getTimer(). That's my current 
method, and it's not impressive, but works ok.
* 1 sample sound with onSoundComplete, to get a stable 46 ms timer. Doesn't 
seem to work any better than the others.

I have done many tests, traces, and graphs about time deviation. I have the 
impression that the method I use now has very few milliseconds of error, but 
maybe the sounds are not started immediately when I tell them to play. Are they 
maybe aligned to the next frame?

Is there any known method for a more precise triggering of samples? I don't 
need a constant stream of audio, since I'm not synthesizing on real time. I 
just want a metronome with higher precision. Any ideas?

Is this concept about the 100 empty milliseconds at the beginning of the 
sounds, and using delays still valid today? I haven't tried that one.

I also read 8 simultaneous sounds is the limit. Is that so? What happens when 
you use more?

Thanks! =)
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to