Sure, too bad Flash doesn't include Midi and precise timing. FlashMidi only works in windows, it must be installed and uses non standard tricks to install. It's cool for custom art projects, but not for the general public on a web site, as required in my project (must run on standard Flash Player on any platform).
Thanks for the link though, I will try it for my own experiments. >Isn't MIDI designed for this type of application >http://www.alexisisaac.net/products/flashMidi/ > >Ron > >Abe Pazos wrote: >> I don't understand how MP3 can take longer to start. Isn't the AIFF >converted to MP3 anyways by the IDE? >> >> I'm preloading the MP3s from disk. I have generated them myself, so they are >trimmed until the last sample. Is there something that causes random delays >when starting MP3s? >> >> To test the SOUND_COMPLETE event, I have created a very short sample (about >1 ms long) which acts as a metronome. I count when it has played 5 times, I >play a bass drum. The timing I get is quite random. So I don't understand how >do you get such perfect timing with your playlist class. Or maybe the problem >is that I'm looking for much more precision than what you needed for the >music... >> >> Here is my test code: >> >> var pCounter:int = 5; >> var pMetro:Sound = new metronome(); // 1 ms sample to act as a timer >> var pChannel:SoundChannel = pMetro.play(); >> pChannel.addEventListener(Event.SOUND_COMPLETE, onComplete); >> var pTime:int = getTimer(); >> function onComplete(tEvent:Event):void { >> pChannel.removeEventListener(Event.SOUND_COMPLETE, onComplete); >> pChannel = pMetro.play(); >> pChannel.addEventListener(Event.SOUND_COMPLETE, onComplete); >> trace(getTimer() - pTime); >> pTime = getTimer(); >> if (pCounter-- > 0) { >> return; >> } >> pCounter = 5; >> >> (new BassDrum()).play(); >> } >> >> These are the times traced: >> 107 285 48 53 55 104 59 14 42 47 57 34 47 45 45 80 15 43 47 49 47 >> 57 33 46 47 44 84 52 69 24 100 40 72 27 63 64 26 42 44 44 73 20 >> 44 45 47 45 54 38 48 45 57 62 21 43 46 45 49 54 35 45 45 46 67 >> 24 47 45 46 50 53 34 45 46 105 33 45 46 46 78 26 56 23 44 106 55 >> 45 46 45 60 38 42 42 55 58 22 46 45 47 47 48 40 47 44 48 72 18 44 >> >> For what I've read, since the sound buffer size in XP is 2048 samples, >> I should be getting a stable 46 ms delay. >> >> The problem is there with and without trace(). >> >> If I can't fix it I will just use it like it is now. Anyways it adds a >less-machine more-human(drunk) like touch :) >> >> Thanks for your reply, >> >> Abe >> >> >> >>> As Jason mentioned, I've been going through the same process for a very >>> demanding client--one of the country's best music schools. My project is to > >>> string together several audio clips, and make it sound like a real song, >with >>> absolutely no glitches. Here's what I've found: >>> >>> - Use AS3. AS2 isn't fast enough. >>> - Timers have limited usability, because they can be off by several >>> milliseconds. I tried that approach, and abandoned it after the prototype >>> stage. >>> - MP3's take too long to start playing, and tend to have glitches like pops > >>> and clicks. A program Steven Sacks recommended, MP3Trim, helped, but still > >>> didn't raise it to the professional level. >>> - Aiff files at 44.1/16 seem to be the best solution (wav files would >probably >>> work too, but my client does all the asset prep on the Mac). >>> >>> I wrote a playlist class that has methods to build a playlist and to play >it. >>> The play method simply steps through the array of sounds you have built. >It's >>> its own listener for the SOUND_COMPLETE event, and keeps playing until it >>> reaches the end of the playlist. >>> >>> That approach works for all but a few songs, where it's just not precise >>> enough. For example, there's a pretty hyper guitar solo from "American >Idiot", >>> with fast 16th notes (tempo about 128), and I needed to drop in one >sixteenth >>> note in the middle of a run. The delay was just long enough--maybe 1/100 >>> second--to make it sound like a hesitation. We had to drop that song from >the >>> game. >>> >>> Cordially, >>> >>> Kerry Thompson >>> >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > >_______________________________________________ >Flashcoders mailing list >Flashcoders@chattyfig.figleaf.com >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders