The only workaround I can think of, is having a server-side
application (mencoder, lame...) to convert the bitrate to 128kbps
Of course that increases cpu and bandwidth usage on the server, so it
may not be an option either.

And just when AS3 first came out, I thought I'd never see these
"peculiar features" ever again. Yeah, sweet illusion...
I've never dug that much in the Sound class, but I always thought
there was something creepy about it.

Anyway, hope this is your last bug (at least for today) ;)



On Thu, Aug 7, 2008 at 10:53 PM, Steven Sacks <[EMAIL PROTECTED]> wrote:
> Man I just keep finding more and more bugs with Sound.  This one is actually
> really bad because it has no workaround, unlike the others.
>
> If you have an mp3 file that is less than 128kbps and you get its
> channel.position at a particular point in time and try to play from that
> position it jumps ahead in the file.  The amount it jumps ahead is based on
> how far away it is from 128kbps (a 56kbps file will jump more than a 64kbps
> one).
>
> But wait, it gets worse.
>
> Even though it has jumped ahead in the track, the channel.position returns
> where it's supposed to be, not where it actually is!!  That's right!!
>
> channel.position says it's at 5000ms but it's actually somewhere around
> 8000ms, etc. and so on.   I'm updating the position in a TextField in an
> ENTER_FRAME listener.
>
> Wow.  I mean, just, wow.  128kbps and up works just fine.  Anything less and
> you've got a bug.
>
> I've discovered so many bugs in the Sound class in the last 12 hours, it's
> kind of disheartening.  I'm losing faith in the Flash player team and in
> Adobe for letting this kind of stuff get through QA.
>
>
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>
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