You can use the getPixels() method of the BitmapData class to get the raw pixel data as a ByteArray. Using setPixels() you can fill a BitmapData object with data from a ByteArray.
You can post / retrieve that data from a server using a URLRequest object, specifying that you want to use a binary format. The problem of this approach, I think, is that it'd consume a lot of bandwith (unless you have really small images). Each pixel takes 4 bytes. In a 400 x 400 image, that's 160000 pixels and so 640000 bytes or 625 Kb. Cheers Juan Pablo Califano 2008/8/14, Omar Fouad <[EMAIL PROTECTED]>: > > Hello all, > I was wondering if I can get the binary data from a bitmap data, and send > it > to database (blob) or/and getting the binary data from the database and in > flash reform it to display the bitmap back. > > I've been reading about the ByteArray Class but I am still confused whether > to use it or to use URLStreaming. > > > Thanks. > > -- > Omar M. Fouad - Digital Emotions > http://www.omarfouad.net > > This e-mail and any attachment is for authorised use by the intended > recipient(s) only. It may contain proprietary material, confidential > information and/or be subject to legal privilege. It should not be copied, > disclosed to, retained or used by, any other party. If you are not an > intended recipient then please promptly delete this e-mail and any > attachment and all copies and inform the sender. Thank you. > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

