You mean it is not the same bandwidith taken as when loading the picture
from a directory in a server?

On Thu, Aug 14, 2008 at 6:59 PM, Juan Pablo Califano <
[EMAIL PROTECTED]> wrote:

> You can use the getPixels() method of the BitmapData class to get the raw
> pixel data as a ByteArray. Using setPixels() you can fill a BitmapData
> object with data from a ByteArray.
>
> You can post / retrieve that data from a server using a URLRequest object,
> specifying that you want to use a binary format. The problem of this
> approach, I think, is that it'd consume a lot of bandwith (unless you have
> really small images). Each pixel takes 4 bytes. In a 400 x 400 image,
> that's
> 160000 pixels and so 640000 bytes or 625 Kb.
>
> Cheers
> Juan Pablo Califano
>
>
> 2008/8/14, Omar Fouad <[EMAIL PROTECTED]>:
> >
> > Hello all,
> > I was wondering if I can get the binary data from a bitmap data, and send
> > it
> > to database (blob) or/and getting the binary data from the database and
> in
> > flash reform it to display the bitmap back.
> >
> > I've been reading about the ByteArray Class but I am still confused
> whether
> > to use it or to use URLStreaming.
> >
> >
> > Thanks.
> >
> > --
> > Omar M. Fouad - Digital Emotions
> > http://www.omarfouad.net
> >
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-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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