I've decided that i probably don't need to measure the curves - simply plotting over the top of a drawing will probably be fine
a On Wed, Aug 20, 2008 at 3:48 PM, allandt bik-elliott (thefieldcomic.com) < [EMAIL PROTECTED]> wrote: > Hi > > okay i read that but without the grounding in advanced calculus it meant > very little to me > > do you have something that is a little easier to understand? > > > > > On Wed, Aug 20, 2008 at 3:25 PM, allandt bik-elliott (thefieldcomic.com) < > [EMAIL PROTECTED]> wrote: > >> lol re-read antony's post - ignore my last question >> >> thanks >> >> >> On Wed, Aug 20, 2008 at 3:22 PM, allandt bik-elliott (thefieldcomic.com) >> <[EMAIL PROTECTED]> wrote: >> >>> hi guys >>> >>> thanks for the response. I've come to a similar conclusion myself. >>> >>> as the maps are fairly simple, i'm going to draw them in the api, saving >>> the total length as i go and then follow the route with a quick 'is this >>> closer to the point clicked than the last point i drew' check and save that >>> total and then use the two values to create a percentage of the total >>> length. >>> >>> if i were to adjust this to include rounded corners, how would i find out >>> what the length of the curveTo was? >>> >>> thanks again >>> a >>> >>> >>> On Wed, Aug 20, 2008 at 2:54 PM, Anthony Pace <[EMAIL PROTECTED]>wrote: >>> >>>> If anyone else has a better way I would love to hear it. >>>> >>>> Totally curved lines? or zig-zag with corners? or both? >>>> >>>> Try breaking the path travelled down to points. If you can calculate >>>> the distance between the last point and a new point made, you just need to >>>> sum up the values. >>>> example map/ path travelled. >>>> >>>> start >>>> .___. >>>> .____\. >>>> |.________. >>>> ._______./ >>>> finish >>>> >>>> just sum up the distances to find the total distance travelled. >>>> >>>> You will need to know basic the Pythagorean theorem, to find the length >>>> of a hypotenuse/distance between to points for straight lines, and if you >>>> need to calculate the curves it actually depends on the type of curve, so >>>> you will need to know this info. >>>> >>>> more info on curves...found it on google, if you don't know how to do >>>> these calculations it will take you a little time to work your way through >>>> the math: >>>> http://www.mathwords.com/a/arc_length_of_a_curve.htm >>>> >>>> hope that helps, >>>> Anthony >>>> >>>> >>>> >>>> >>>> allandt bik-elliott (thefieldcomic.com) wrote: >>>> >>>>> Hi guys >>>>> >>>>> I have a bit of maths problem to solve here and I've not found any >>>>> answers >>>>> on the Googles. >>>>> >>>>> I have several squiggly lines (they will be maps) and I need to find >>>>> out, if >>>>> a user clicks somewhere on one of the lines, how far along the line >>>>> they've >>>>> clicked. I also need to find out how long the line would be. >>>>> >>>>> How would I go about doing this, please? >>>>> >>>>> Hope you can help >>>>> A >>>>> _______________________________________________ >>>>> Flashcoders mailing list >>>>> Flashcoders@chattyfig.figleaf.com >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> Flashcoders mailing list >>>> Flashcoders@chattyfig.figleaf.com >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>> >>> >>> >> > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders