Hey, I'm on the papervision3D list, and was just discussing what physics engines to use. A guy named Andy on there was talking about how Box2DAS3 is great, and orginally started out as a C++ project. Box2D then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't followed yet.

Then I thought back to Scott Petersens C++ to AS3 conversion utility they were demoing at MAX last year. If I remember right, they took the Quake code and ported it over to AS3. Does anybody know the status on that? Can you and I use this conversion stuff today?

thanks!
ben
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