The other thing to keep in mind is to test early and test often when doing cross-platform testing. Keeps you from find bugs at the last minute.

Also, when working with a team, its helpful to consider having one of your team members work on the mac. Then ongoing testing occurs.

On Oct 17, 2008, at 11:54 AM, eric e. dolecki wrote:

I think that you made a good decision there, for what it's worth.

Eric

On Fri, Oct 17, 2008 at 10:45 AM, Paul Steven <[EMAIL PROTECTED]>wrote:

Thanks for all the advice - I have made a quick decision and ordered a Mac Mini 2 GHZ (Intel one) with an extra gig of RAM. Sounds like this will be sufficient to package my games for the Mac and also provide a means for testing. I do have a 450 mhz G3 in the attic but I thought that would be
way
too old to be of any use for my needs.

Cheers

Paul

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: 17 October 2008 15:17
To: Flash Coders List
Subject: Re: [Flashcoders] Recommendation for budget development mac

On Fri, Oct 17, 2008 at 2:09 PM, David Benman <[EMAIL PROTECTED]>
wrote:
I agree with Ian, though I'd caution going to low-end for testing because then you can get too focused on slowness issues that don't affect your
average, target machine.

Sorry - I meant slowest of the current crop, by which I meant Mac Mini. :-)

Ian
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