Hi,

as an alternative you have different options:
- dont use the tween classes, but use the TweenMax series from
greensock. However you are bound to run into other problems using the
mx classes together with FlashDevelop.

I found the following method the easiest, although patching is an option too:
* convert macromedia all classes to intrinsic classes using asigen
* generate an injection swf containing all your mx classes
* set mx= true in mtasc
* fix any errors you still get in your intrinsic copy of the mx
classes (set them as classpath)

greetz
JC

On Wed, Oct 22, 2008 at 5:58 PM, Ian Thomas <[EMAIL PROTECTED]> wrote:
> This is because MTASC, the compiler used by FlashDevelop, doesn't
> support #include.
>
> See here:
> http://www.mtasc.org/#comparison
>
> HTH,
>   Ian
>
> On Wed, Oct 22, 2008 at 4:51 PM, Andrew Sinning <[EMAIL PROTECTED]> wrote:
>> In FlashDevelop working with AS2, I get a "Warning unsupported #include".
>>  The warning refers to the line
>>
>>   #include "Version.as"
>>
>> in mx.transitions.Tween, mx.transitions.easing.Strong and
>> mx.transitions.easing.Bounce
>>
>> I never use a "#" in front of my includes, but these are mx files and they
>> compile just fine, but what's the deal with the "#"?
>>
>> Thanks!
>> _______________________________________________
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