Hi, as an alternative you have different options: - dont use the tween classes, but use the TweenMax series from greensock. However you are bound to run into other problems using the mx classes together with FlashDevelop.
I found the following method the easiest, although patching is an option too: * convert macromedia all classes to intrinsic classes using asigen * generate an injection swf containing all your mx classes * set mx= true in mtasc * fix any errors you still get in your intrinsic copy of the mx classes (set them as classpath) greetz JC On Wed, Oct 22, 2008 at 5:58 PM, Ian Thomas <[EMAIL PROTECTED]> wrote: > This is because MTASC, the compiler used by FlashDevelop, doesn't > support #include. > > See here: > http://www.mtasc.org/#comparison > > HTH, > Ian > > On Wed, Oct 22, 2008 at 4:51 PM, Andrew Sinning <[EMAIL PROTECTED]> wrote: >> In FlashDevelop working with AS2, I get a "Warning unsupported #include". >> The warning refers to the line >> >> #include "Version.as" >> >> in mx.transitions.Tween, mx.transitions.easing.Strong and >> mx.transitions.easing.Bounce >> >> I never use a "#" in front of my includes, but these are mx files and they >> compile just fine, but what's the deal with the "#"? >> >> Thanks! >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

