Hi Maybe this helps...
Some time ago I run a swf from a .NET app (winforms). I used some wrapper manager code that used C++ code to load a flash player instance. It was an AS 2 swf, though, don't know if it'll work for AS 3. I took the .NET code from a demo posted here, but I just tried the link and it seems to be broken (I'm posting it; maybe it's temporarily down): http://icube.freezope.org/extinter/index.htm Anyway, if you want you can take a look at the code I used. The relevant part is here (the code itself is C#, but I'm sure you'll get the idea): http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/EIFlash.cs http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/AxShockwaveFlashObjects.cs You can find the .dlls used here: http://code.google.com/p/as2-class-exporter/source/browse/#svn/trunk/AS2_ClassExporter_Front/bin/Release (stdole.dll, ShockwaveFlashObjects.dll, AxShockwaveFlashObjects.dll) Cheers Juan Pablo Califano 2008/12/21 Kelly Snyder <[email protected]> > > My intention is to run this from a compiled C++ application on a Windows > desktop - so sockets and servers should not come into play. I will look at > my options for using COM with C++; if I remember correctly, this was how it > used to be done in Actionscript 2. > > Thanks, > Kelly > _________________________________________________________________ > Life on your PC is safer, easier, and more enjoyable with Windows Vista(R). > > http://clk.atdmt.com/MRT/go/127032870/direct/01/_______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

