Hi

Maybe this helps...

Some time ago I run a swf from a .NET app (winforms). I used some wrapper
manager code that used C++ code to load a flash player instance. It was an
AS 2 swf, though, don't know if it'll work for AS 3.

I took the .NET code from a demo posted here, but I just tried the link and
it seems to be broken (I'm posting it; maybe it's temporarily down):

http://icube.freezope.org/extinter/index.htm


Anyway, if you want you can take a look at the code I used. The relevant
part is here (the code itself is C#, but I'm sure you'll get the idea):

http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/EIFlash.cs

http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/AxShockwaveFlashObjects.cs


You can find the .dlls used here:

http://code.google.com/p/as2-class-exporter/source/browse/#svn/trunk/AS2_ClassExporter_Front/bin/Release

(stdole.dll, ShockwaveFlashObjects.dll, AxShockwaveFlashObjects.dll)

Cheers
Juan Pablo Califano


2008/12/21 Kelly Snyder <[email protected]>

>
> My intention is to run this from a compiled C++ application on a Windows
> desktop - so sockets and servers should not come into play.  I will look at
> my options for using COM with C++; if I remember correctly, this was how it
> used to be done in Actionscript 2.
>
> Thanks,
> Kelly
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