PS:

You might want to check out these links:

http://osflash.org/ext_howto
http://osflash.org/pipermail/osflash_osflash.org/2005-August/002274.html


Cheers
Juan Pablo Califano


2008/12/21 Juan Pablo Califano <[email protected]>

> Hi
>
> Maybe this helps...
>
> Some time ago I run a swf from a .NET app (winforms). I used some wrapper
> manager code that used C++ code to load a flash player instance. It was an
> AS 2 swf, though, don't know if it'll work for AS 3.
>
> I took the .NET code from a demo posted here, but I just tried the link and
> it seems to be broken (I'm posting it; maybe it's temporarily down):
>
> http://icube.freezope.org/extinter/index.htm
>
>
> Anyway, if you want you can take a look at the code I used. The relevant
> part is here (the code itself is C#, but I'm sure you'll get the idea):
>
>
> http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/EIFlash.cs
>
>
> http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/AxShockwaveFlashObjects.cs
>
>
> You can find the .dlls used here:
>
>
> http://code.google.com/p/as2-class-exporter/source/browse/#svn/trunk/AS2_ClassExporter_Front/bin/Release
>
> (stdole.dll, ShockwaveFlashObjects.dll, AxShockwaveFlashObjects.dll)
>
> Cheers
> Juan Pablo Califano
>
>
> 2008/12/21 Kelly Snyder <[email protected]>
>
>
>> My intention is to run this from a compiled C++ application on a Windows
>> desktop - so sockets and servers should not come into play.  I will look at
>> my options for using COM with C++; if I remember correctly, this was how it
>> used to be done in Actionscript 2.
>>
>> Thanks,
>> Kelly
>> _________________________________________________________________
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>
>
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