So I'm applying a blur to a bitmap via the code below (a little clunky perhaps, this is for testing only), and it's accomplishing my goal, which is to blur a bitmap WITHOUT the annoying fuzzing out and fading away of the edges. I just want a uniform blur across the whole image. The tricky part, though, is that I want to TWEEN the blur, while preserving the generateFilterRect effect of having the blur go edge to edge evenly. I've looked at all the tween classes but none seem to allow for this. Does anyone know of a way to either tween an "applyFilter" for a bitmap, or else accomplish the same effect while simply blurring a movieclip or sprite?
thanks, .matt var bmd:BitmapData = new BitmapData(157,157); bmd.draw(myRoot.testbitmap); var bFilter:BlurFilter = new BlurFilter(15.0,15.0,3); var filterRect:Rectangle = bmd.generateFilterRect(bmd.rect, bFilter); var bmdFinal:BitmapData = new BitmapData(157, 157, true, 0xFFFFFFFF); bmdFinal.applyFilter(bmd, bmd.rect, new Point(0, 0), bFilter); var bm:Bitmap = new Bitmap(bmdFinal); _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

