Yep, JC's idea seems very doable. Or look into the upcoming version of TweenLite/Max which uses a plugin architecture, so you could write your own little plugin that would accomplish it. http://blog.greensock.com
Jack -----Original Message----- From: Hans Wichman [mailto:[email protected]] Sent: Friday, January 09, 2009 1:19 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweening a Bitmap Blur in combo w/generateFilterRect? Hi, how about setting up a couple properties, and tween them using TweenLite, calling your apply method using TweenLite's onUpdate method? greetz JC On Fri, Jan 9, 2009 at 6:49 PM, Matt S. <[email protected]> wrote: > So I'm applying a blur to a bitmap via the code below (a little clunky > perhaps, this is for testing only), and it's accomplishing my goal, > which is to blur a bitmap WITHOUT the annoying fuzzing out and fading > away of the edges. I just want a uniform blur across the whole image. > The tricky part, though, is that I want to TWEEN the blur, while > preserving the generateFilterRect effect of having the blur go edge to > edge evenly. I've looked at all the tween classes but none seem to > allow for this. Does anyone know of a way to either tween an > "applyFilter" for a bitmap, or else accomplish the same effect while > simply blurring a movieclip or sprite? > > thanks, > > .matt > > var bmd:BitmapData = new BitmapData(157,157); > bmd.draw(myRoot.testbitmap); > var bFilter:BlurFilter = new BlurFilter(15.0,15.0,3); > var filterRect:Rectangle = bmd.generateFilterRect(bmd.rect, bFilter); > var bmdFinal:BitmapData = new BitmapData(157, 157, true, 0xFFFFFFFF); > bmdFinal.applyFilter(bmd, bmd.rect, new Point(0, 0), bFilter); > var bm:Bitmap = new Bitmap(bmdFinal); _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

