Scale & rotate around an arbitrary centre | Web
2.1<http://web.2point1.com/2008/04/13/scale-rotate-around-an-arbitrary-centre/>
first result on google.

2009/1/13 Anthony Pace <[email protected]>

> Oh yeah this definitely works.  I was having trouble because I needed to
> delete ASO files(thought things had changed in the fp10 upgrade and I was
> going nuts until I figured it out); yet, I am still looking for a better
> way.
>
> I am looking into the matrix transformer class right now.
>
>
> Ian Thomas wrote:
>
>> That shouldn't be the case.
>>
>> You will have to offset the original mc's x and y by half the width
>> and height of the original; but the rotation of the wrapping mc should
>> always take place around that mc's origin.
>>
>> e.g.
>>
>> var wrapper:Sprite=new Sprite();
>> wrapper.addChild(original);
>> original.x=-original.width/2;
>> original.y=-original.height/2;
>>
>> addChild(wrapper);
>>
>> wrapper.rotation=45;
>>
>> ... or whatever.
>>
>> If you're really getting erroneous results from that sort of setup,
>> I'd love to see the source code.
>>
>> Ian
>>
>> On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace <[email protected]>
>> wrote:
>>
>>
>>> I have actually tried that yet, it seems that when I move the mc in the
>>> wrapper, the origin of the wrapper changes to be that of mc upper left
>>> most
>>> point.
>>>
>>> Leandro Ferreira wrote:
>>>
>>>
>>>> The easiest way is to wrap it arount another object, move its position
>>>> and
>>>> rotate the wraper.
>>>>
>>>> Leandro Ferreira
>>>>
>>>>
>>>> On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
>>>> <[email protected]>wrote:
>>>>
>>>>
>>>>
>>>>
>>>>> How do you change the origin of rotation dynamically? can it be done?
>>>>>  or
>>>>> will it always be 0,0
>>>>>
>>>>> I was hoping that with the new features of as3 that this I would be
>>>>> able
>>>>> to
>>>>> indicate where I wanted the origin; yet, I am starting to think that I
>>>>> was
>>>>> hoping for too much.
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
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>
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