Aha, I see - don't think you can read this for some strange reason. I
had problems trying to get it working, probably part of the security
thing. I could not even get a context menu to do the same...
Glen
John Giotta wrote:
Yes, Stage.displayState vs StageDisplayState.NORMAL or
StageDisplayState.FULL_SCREEN, but its always NORMAL and I can only
compare when full screen is the event for resize is called. Its a
reactionary condition; I need the event first.
I want to know if its possible from a security/capability stand point
before the end-user has the chance request full screen.
- John G
On Wed, Mar 11, 2009 at 10:20 AM, Glen Pike <g...@engineeredarts.co.uk> wrote:
John Giotta wrote:
I want to render the UI based on availability of features. One of them
is a full screen Button/Sprite that I want to not appear if
allowFullScreen is false.
Does anyone know of a way to check for full screen availability? I've
been scouring the interwebs for an answer, but no luck so far. Is it
just not possible?
- John G
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I think there is a property on the Stage instance to get the state - compare
to StageDisplayState constant values??
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