Looks nice. Speed is really amazing. How comes that an art graduate
is involved in coding a game engine for about 3 years ? :)

good luck with that one. good example of what you can archive if
you JUST DO IT!



James Marsden schrieb:
Hey folks,

[ apologies for cross posting ]
I've decided to open source a 2D Flash game engine/framework I've been
slaving over for years.
The engine was previously licensed for use by the BBC on this game:
http://www.bbc.co.uk/cbbc/run/play.shtml
<http://www.bbc.co.uk/cbbc/run/play.shtml>
It's also responsible for a game demo that helped us make a big
impression on PlayStation a couple of years ago:
http://www.futurlab.co.uk/games/prism/
<http://www.futurlab.co.uk/games/prism/>
- and more recently was used to create this demo:
http://www.futurlab.co.uk/revenge/ <http://www.futurlab.co.uk/revenge/>
- select 'Play Demo' and then 'Play Scene' for Scene 9.

Here is a list of the features:
http://www.futurlab.co.uk/Prism_Engine.png
<http://www.futurlab.co.uk/Prism_Engine.png>  - there's also some pretty
advanced enemy A.I that enables enemies to jump around from platform to
platform to chase a player down, which isn't showcased by either demo.


There's no doubt in my mind that the engine is awesome, and lots of
different types of 2D games can be made with it quickly.


However, the architecture of the engine probably isn't too awesome
because I'm a fine art graduate!

It is MCV as far as I could make it, and it's ActionScript 3.0, but
there will be people out there who will shake their heads at some of the
decisions I've made.
Well, that's what Open Source is all about right, to make something
better together...


So - all this is great, but I haven't got a lot of time. I'm looking for
someone who wants to get involved in the PRISM engine, who is willing to
work for free to help organise the files, become an admin/moderator on
the forum, and to deal with a lot of the initial bulk of administration
required to get the engine seen.

In exchange, this person/small group of people, will have first access
to all the code, and will be an Approved Developer on the website we're
building.

The engine could be really huge in this never ending wave of casual
games interest, so would anyone like to jump in and help?

Please email me offlist with some examples of your stuff so I can check
yo skillz - james at futurlab co uk

Thanks!


James Marsden
Creative Je Ne Sais Quoi | FuturLab Limited +44 (0) 1273 420 367
+44 (0) 7547 775 705
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