Hello,

Thanks for the wish of luck. I've had a bug to work in the games
industry since I was at college. I sucked at Maths at school so was told
pretty early on that I'd never be able to work in the games industry.
Back then I had no idea that 'game design' was a recognised role. Damned
careers advice.

So when I left Uni I had something to prove and started making this
engine as a vehicle to pitch game ideas. 

I'm still an artist at heart, so I've moved from coding to game design.

The engine has opened a lot of doors for me over the years, so now it's
time to give something back :)

Cheers,

James Marsden
 
Creative Je Ne Sais Quoi | FuturLab Limited
 
+44 (0) 1273 420 367
+44 (0) 7547 775 705

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of dr.ache
Sent: 13 March 2009 22:07
To: Flash Coders List
Subject: Re: [Flashcoders] Open Source PRISM Game Engine

Looks nice. Speed is really amazing. How comes that an art graduate is
involved in coding a game engine for about 3 years ? :)

good luck with that one. good example of what you can archive if you
JUST DO IT!



James Marsden schrieb:
> Hey folks,
>
> [ apologies for cross posting ]
>  
>
> I've decided to open source a 2D Flash game engine/framework I've been

> slaving over for years.
>
> The engine was previously licensed for use by the BBC on this game:
> http://www.bbc.co.uk/cbbc/run/play.shtml
> <http://www.bbc.co.uk/cbbc/run/play.shtml>
>
> It's also responsible for a game demo that helped us make a big 
> impression on PlayStation a couple of years ago:
> http://www.futurlab.co.uk/games/prism/
> <http://www.futurlab.co.uk/games/prism/>
>
> - and more recently was used to create this demo:
> http://www.futurlab.co.uk/revenge/ 
> <http://www.futurlab.co.uk/revenge/>
> - select 'Play Demo' and then 'Play Scene' for Scene 9.
>
> Here is a list of the features:
> http://www.futurlab.co.uk/Prism_Engine.png
> <http://www.futurlab.co.uk/Prism_Engine.png>  - there's also some 
> pretty advanced enemy A.I that enables enemies to jump around from 
> platform to platform to chase a player down, which isn't showcased by
either demo.
>
>
> There's no doubt in my mind that the engine is awesome, and lots of 
> different types of 2D games can be made with it quickly.
>
>
>
> However, the architecture of the engine probably isn't too awesome 
> because I'm a fine art graduate!
>
> It is MCV as far as I could make it, and it's ActionScript 3.0, but 
> there will be people out there who will shake their heads at some of 
> the decisions I've made.
>
> Well, that's what Open Source is all about right, to make something 
> better together...
>
>
> So - all this is great, but I haven't got a lot of time. I'm looking 
> for someone who wants to get involved in the PRISM engine, who is 
> willing to work for free to help organise the files, become an 
> admin/moderator on the forum, and to deal with a lot of the initial 
> bulk of administration required to get the engine seen.
>
> In exchange, this person/small group of people, will have first access

> to all the code, and will be an Approved Developer on the website 
> we're building.
>
> The engine could be really huge in this never ending wave of casual 
> games interest, so would anyone like to jump in and help?
>
> Please email me offlist with some examples of your stuff so I can 
> check yo skillz - james at futurlab co uk
>
> Thanks!
>
>
> James Marsden
>  
> Creative Je Ne Sais Quoi | FuturLab Limited
>  
> +44 (0) 1273 420 367
> +44 (0) 7547 775 705
>  
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
>   

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