I have an issue with dynamic content not triggering my code when its
complete.
I am trying to call the progress from a external class..
any sample code that anyone can give to implement this easily.
The class is com.martijndevisser.ImageLoader
Please pardon my Newbieizm I am self taught AS2 and evidently I
havent taught myself enough. : |
Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Mar 24, 2009, at 11:41 AM, Muzak wrote:
In AS3 you usually listen for the "complete" event, which is
triggered when loading is completed.
regards,
Muzak
----- Original Message ----- From: "allandt bik-elliott
(thefieldcomic.com)" <[email protected]>
To: "Flash Coders List" <[email protected]>
Sent: Tuesday, March 24, 2009 5:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded >
10 bytes?
in as2 there used to be a thing where you had to check to make
sure loaded
was above 10 bytes or it would sometimes give a false reading
(so you might see if (this.getBytesLoaded == this.getBytesTotal() &&
this.getBytesLoaded > 10) for instance)
does the same apply to as3 or can i safely leave that part out of
my code?
thanks
a
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