Not sure, my AS2 is *very* rusty, but think this should work:

import com.martijndevisser.ImageLoader;

function onLoadProgress(target:MovieClip, bytesLoaded:Number, 
bytesTotal:Number):Void {
   trace("Application ::: onLoadProgress");
   trace("    - target: " + target)
   trace("    - bytesLoaded: " + bytesLoaded);
   trace("    - bytesTotal: " + bytesTotal);
}

function onLoadInit(target:MovieClip):Void {
   trace("Application ::: onLoadInit");
   trace("    - target: " + target);
}

var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );

regards,
Muzak

----- Original Message ----- From: "Karl DeSaulniers" <k...@designdrumm.com>
To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded >10bytes?


No. This project is still as2

Sent from losPhone

On Mar 24, 2009, at 3:03 PM, "Muzak" <p.ginnebe...@telenet.be> wrote:

I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for- flash-8/
http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak


_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to