Hello all and good morning,
I was wondering if I could get some help on this.
I have been trying for days now to figure this out.
I know there is some little thing I am missing
and its probably right under my nose so to speak.
Here is my code:
//--------------------------------------------------
// Start Image loader
//--------------------------------------------------
import com.martijndevisser.ImageLoader;
_root.stage_mc.attachMovie("LargePic","LargePic" +
ID,this.getNextHighestDepth());
_root.stage_mc["LargePic" + ID].ID = ID;
_root.stage_mc["LargePic" + ID]._x = originalX;
_root.stage_mc["LargePic" + ID]._y = originalY;
var mcProgress:Number = 0;
var checkLoader:Object = new Object();
checkLoader.onLoadStart = function(target:MovieClip):Void {
trace("Start Width:" + _root.stage_mc["LargePic" + ID].previewW);
trace("Start Height:" + _root.stage_mc["LargePic" + ID].previewH);
_root.stage_mc["LargePic" + ID].newPic.spiralLoader._visible = true;
_root.stage_mc["LargePic" + ID].newPic.spiralLoader.gotoAndPlay(2);
};
checkLoader.onLoadComplete = function(target:MovieClip) {
target = _root.stage_mc["LargePic" + ID].newPic.Image_mc;
_root.stage_mc["LargePic" + ID].newPic.percentCom.text = "";
_root.stage_mc["LargePic" + ID].newPic.spiralLoader.stop();
_root.stage_mc["LargePic" + ID].newPic.spiralLoader.gotoAndStop(1);
_root.stage_mc["LargePic" + ID].newPic.spiralLoader._visible = false;
target._width = target._width / 3;
target._height = target._height / 3;
_root.stage_mc["LargePic" + ID].previewW = _root.stage_mc["LargePic"
+ ID].newPic._width;
_root.stage_mc["LargePic" + ID].previewH = _root.stage_mc["LargePic"
+ ID].newPic._height;
trace("End Width:" + _root.stage_mc["LargePic" + ID].previewW);
trace("End Height:" + _root.stage_mc["LargePic" + ID].previewH);
};
checkLoader.onLoadProgress = function(target:MovieClip,
bytesLoaded:Number, bytesTotal:Number):Void {
mcProgress = Math.ceil((bytesLoaded / bytesTotal) * 100);
_root.stage_mc["LargePic" + ID].newPic.percentCom.text =
mcProgress.toString() + "%";
};
var loader:ImageLoader = new ImageLoader(_root.stage_mc["LargePic" +
ID].newPic.Image_mc);
loader.addListener(checkLoader);
loader.loadImage(_global.projectPic,_root.stage_mc["LargePic" +
ID].newPic.Image_mc);
//--------------------------------------------------
// End Image Loader
//--------------------------------------------------
To explain further, I have a oversized image loading at first which
is sized down 3 times.
Once it sizes down, I want previewW and previewH to equal the new
width and height.
Everything loads fine, it loads and the progress runs and it resizes
fine,
but when I hit my resize button to make it smaller, the variables
previewW and previewH
take on the dimensions of _root.stage_mc["LargePic" +
ID].newPic.Image_mc before anything was loaded into it.
(my resize button works off of the previewW and previewH vairables,
this info is just FYI)
var fitSizeW:Number = previewW;
var fitSizeH:Number = previewH;
var maxSizeW:Number = (previewW * 3);
var maxSizeH:Number = (previewW * 3);
var minSizeW:Number = (previewW / 3);
var minSizeH:Number = (previewH / 3);
Note: I have to keep previewW and previewH also because I have a
mousescroll attached to that variable as well.
I have a feeling that because the ImageLoader class loads a dummy MC
for the bitmap
and then removes it to place the "img" MC for smoothing, my script is
not getting the final value
of what is loaded into it and so previewW and previewH do not inherit
its final values, just its beginning values.
There is a background bitmap that gets replaced by the loaded image
that is in the MC when it is placed on stage.
This is the beginning value.
This is in AS2 BTW.
Any help would be GREATLY appreciated at this point.
THX
Karl DeSaulniers
Design Drumm
http://designdrumm.com
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders