PS: a couple of notes since my last message could be misleading:

1) By easy to compile I didn't mean that the result of using the SDK
compiler will produce the same swf. I just mean it could be a good way to
check what classes are included.

2) Any code in the fla will not be included, of course. If you create a ref
to some class only in timeline code, it will not be included in the swf
compiled with the sdk



2009/4/15, Juan Pablo Califano <[email protected]>:
>
> If you have a document class in place, it should be easy to compile your
> project with the flex SDK compiler. You could compile on the command line,
> which is not too hard or try some IDE like Flashdevelop (if you're on
> windows), where setting up a project is pretty stright forward.
>
> The extra compiler argument you need is -link-report
> "size-report.xml". This will generate an xml detailed information about all
> compiled classes, theirs dependencies, and the optimized and unoptimized
> size. You could then parse this xml and create your own "report" as you
> like.
>
> Cheers
> Juan Pablo Califano
>
>
> 2009/4/15, Pavel Repkin <[email protected]>:
>>
>> There are 500 KB of ActionScript code in our project (according to Flash
>> size-report)
>> That is a lot.
>> I want to find the classes (packages) that take most space.
>> And then to optimize them.
>> And throw away classes that were linked by a mistake.
>>
>> So I want to find out how much space take individual classes and packages
>> in
>> the swf.
>>
>> Do you know a tool that can help me?
>> Ideally the app should display class tree with size in KB beside each
>> node.
>>
>> Pasha.
>> _______________________________________________
>> Flashcoders mailing list
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>>
>
>
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