Thanks, Juan, this is exactly what I'm looking for!
Does flex compiler work with ActionScript 2.0?
I forgot to mention that we are working with 2.0.

On Wed, Apr 15, 2009 at 5:40 PM, Juan Pablo Califano <
califa010.flashcod...@gmail.com> wrote:

> PS: a couple of notes since my last message could be misleading:
>
> 1) By easy to compile I didn't mean that the result of using the SDK
> compiler will produce the same swf. I just mean it could be a good way to
> check what classes are included.
>
> 2) Any code in the fla will not be included, of course. If you create a ref
> to some class only in timeline code, it will not be included in the swf
> compiled with the sdk
>
>
>
> 2009/4/15, Juan Pablo Califano <califa010.flashcod...@gmail.com>:
> >
> > If you have a document class in place, it should be easy to compile your
> > project with the flex SDK compiler. You could compile on the command
> line,
> > which is not too hard or try some IDE like Flashdevelop (if you're on
> > windows), where setting up a project is pretty stright forward.
> >
> > The extra compiler argument you need is -link-report
> > "size-report.xml". This will generate an xml detailed information about
> all
> > compiled classes, theirs dependencies, and the optimized and unoptimized
> > size. You could then parse this xml and create your own "report" as you
> > like.
> >
> > Cheers
> > Juan Pablo Califano
> >
> >
> > 2009/4/15, Pavel Repkin <pavel.rep...@gmail.com>:
> >>
> >> There are 500 KB of ActionScript code in our project (according to Flash
> >> size-report)
> >> That is a lot.
> >> I want to find the classes (packages) that take most space.
> >> And then to optimize them.
> >> And throw away classes that were linked by a mistake.
> >>
> >> So I want to find out how much space take individual classes and
> packages
> >> in
> >> the swf.
> >>
> >> Do you know a tool that can help me?
> >> Ideally the app should display class tree with size in KB beside each
> >> node.
> >>
> >> Pasha.
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> >>
> >
> >
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