yeah, lower the quality between stopping points if there are any,

a big filesaver is to remove every other frame, although depending on
what you're doing that is too big of a quality loss.

depending on the sequence try reusing images for symmetrically-flipped
images; i.e. a 360-degree spin at 90 degrees and 270 degrees - be sure
to check the lighting etc, again every situation will be different.






On Thu, Jul 2, 2009 at 8:07 AM, Hans
Wichman<[email protected]> wrote:
> Hi,
>
> if you are rendering it to jpg's what does the polygon count matter? Crank
> it up until it looks so good you're pc is on its knees:)
> We've been doing like wise things, which required about 180 jpg's, but you
> might be able to skip a lot of those using some nice effects.
> In addition in our setup you can only stop every 20 frames I think, and all
> the frames in between (while moving) are lower quality to save filesize.
>
> regards,
> JC
>
> On Thu, Jul 2, 2009 at 3:02 PM, Matt Muller <[email protected]> wrote:
>
>> Hi, I am about to get some rendered frames of a car for a 360 as a targa
>> sequence for use in flash as an image (JPG's) sequence.
>>
>> Does anyone know what the optimum target polygon count is for the vehicle
>> exterior?
>>
>> Does anyone know roughly how many JPGs will be needed to create a smooth
>> sequence?
>>
>> Any other tips or tricks or URL' s greatly appreciated.
>>
>> thanks,
>>
>> MaTT
>> _______________________________________________
>> Flashcoders mailing list
>> [email protected]
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to