yeah, lower the quality between stopping points if there are any, a big filesaver is to remove every other frame, although depending on what you're doing that is too big of a quality loss.
depending on the sequence try reusing images for symmetrically-flipped images; i.e. a 360-degree spin at 90 degrees and 270 degrees - be sure to check the lighting etc, again every situation will be different. On Thu, Jul 2, 2009 at 8:07 AM, Hans Wichman<[email protected]> wrote: > Hi, > > if you are rendering it to jpg's what does the polygon count matter? Crank > it up until it looks so good you're pc is on its knees:) > We've been doing like wise things, which required about 180 jpg's, but you > might be able to skip a lot of those using some nice effects. > In addition in our setup you can only stop every 20 frames I think, and all > the frames in between (while moving) are lower quality to save filesize. > > regards, > JC > > On Thu, Jul 2, 2009 at 3:02 PM, Matt Muller <[email protected]> wrote: > >> Hi, I am about to get some rendered frames of a car for a 360 as a targa >> sequence for use in flash as an image (JPG's) sequence. >> >> Does anyone know what the optimum target polygon count is for the vehicle >> exterior? >> >> Does anyone know roughly how many JPGs will be needed to create a smooth >> sequence? >> >> Any other tips or tricks or URL' s greatly appreciated. >> >> thanks, >> >> MaTT >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

