Hans Wichman wrote:
Hi Paul,
ok thanks cool.
Meanwhile I've whipped up a sample using flv's but I might have to switch to
images like you said!
If anyone would care to see if this works okay on their browsers it'd be
appreciated:
http://www.wichman-media.com/misc/bin/
The awesome floor texture:) will become a 3d background, the arrows will
become persons walking to and fro, the line will become a microphone
allowing you to interview people. And yes its a prototype and looks like
crap ;)
Seems to work OK. The sound man is already ready - I can see his mike at
the top of the movie! ;-)
Just one thing to be careful about when doing this kind of thing where
the feet are visible (this is an old walk cycle problem).
If the feet are visible and the character is moving, the speed at which
the character can be moved without looking as though they are doing some
variant of a MJ moonwalk will be determined by the walkcycle animation.
Move too fast and they look like they are being dragged along the
ground. Too slow and the moonwalk springs to mind.
Paul
player 10 required btw
tia!
Hans
On Fri, Aug 7, 2009 at 11:42 AM, Paul Andrews <[email protected]> wrote:
Hans Wichman wrote:
Hi,
I stumbled on this thread and kind of need to do the same thing.
I have an area where a number of persons should be walking around
randomly.
I was thinking about something like this:
* each person gets 4 flv's: (or 2 if i mirror them): turn right, walk
right,
turn left, walk left
* all the flv's get preloaded
* a player class plays 'walk right' for x times, then 'turn left', 'walk
left' for y times (x & y are random), 'turn right' and repeat
Is this feasible? Can I put 6 video objects on stage without any problems?
And concerning the preloading, I was thinking about simply setting
bufferTime to a very high value or is that naive?
Is preloading all the flv's in the cache and keeping the bufferTime as
normal a better option?
What happens if the user has disabled his/her browser cache?
Another option would be to load the walk cycles as still images, not sure
what the better option, your opinion is appreciated:)
I have done this for people silhouettes using walk cycles generated with
poser!
Basically it was used to build a pseudo crowd-scene (lots of instances of
the movieclips) with the movement of the people controlled with
actionscript. No video, just frame by frame walk cycles playing in a
movieclip controlled by actionscript. Given your application I would use
that exact same technique again, or at least experiment with it.
Paul
regards
JC
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders