lol it's the vanishing point actually:) but thanks for checking and the tip about the feet!
On Fri, Aug 7, 2009 at 1:22 PM, Paul Andrews <[email protected]> wrote: > Hans Wichman wrote: > >> Hi Paul, >> >> ok thanks cool. >> Meanwhile I've whipped up a sample using flv's but I might have to switch >> to >> images like you said! >> If anyone would care to see if this works okay on their browsers it'd be >> appreciated: >> http://www.wichman-media.com/misc/bin/ >> >> The awesome floor texture:) will become a 3d background, the arrows will >> become persons walking to and fro, the line will become a microphone >> allowing you to interview people. And yes its a prototype and looks like >> crap ;) >> >> > Seems to work OK. The sound man is already ready - I can see his mike at > the top of the movie! ;-) > > Just one thing to be careful about when doing this kind of thing where the > feet are visible (this is an old walk cycle problem). > > If the feet are visible and the character is moving, the speed at which the > character can be moved without looking as though they are doing some variant > of a MJ moonwalk will be determined by the walkcycle animation. Move too > fast and they look like they are being dragged along the ground. Too slow > and the moonwalk springs to mind. > > Paul > > > > > player 10 required btw >> >> tia! >> Hans >> >> >> >> On Fri, Aug 7, 2009 at 11:42 AM, Paul Andrews <[email protected]> wrote: >> >> >> >>> Hans Wichman wrote: >>> >>> >>> >>>> Hi, >>>> >>>> I stumbled on this thread and kind of need to do the same thing. >>>> I have an area where a number of persons should be walking around >>>> randomly. >>>> >>>> I was thinking about something like this: >>>> * each person gets 4 flv's: (or 2 if i mirror them): turn right, walk >>>> right, >>>> turn left, walk left >>>> * all the flv's get preloaded >>>> * a player class plays 'walk right' for x times, then 'turn left', 'walk >>>> left' for y times (x & y are random), 'turn right' and repeat >>>> >>>> Is this feasible? Can I put 6 video objects on stage without any >>>> problems? >>>> And concerning the preloading, I was thinking about simply setting >>>> bufferTime to a very high value or is that naive? >>>> Is preloading all the flv's in the cache and keeping the bufferTime as >>>> normal a better option? >>>> What happens if the user has disabled his/her browser cache? >>>> >>>> Another option would be to load the walk cycles as still images, not >>>> sure >>>> what the better option, your opinion is appreciated:) >>>> >>>> >>>> >>>> >>> I have done this for people silhouettes using walk cycles generated with >>> poser! >>> >>> Basically it was used to build a pseudo crowd-scene (lots of instances of >>> the movieclips) with the movement of the people controlled with >>> actionscript. No video, just frame by frame walk cycles playing in a >>> movieclip controlled by actionscript. Given your application I would use >>> that exact same technique again, or at least experiment with it. >>> >>> Paul >>> >>> >>> >>>> regards >>>> JC >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

