lol it's the vanishing point actually:) but thanks for checking and the tip
about the feet!

On Fri, Aug 7, 2009 at 1:22 PM, Paul Andrews <[email protected]> wrote:

> Hans Wichman wrote:
>
>> Hi Paul,
>>
>> ok thanks cool.
>> Meanwhile I've whipped up a sample using flv's but I might have to switch
>> to
>> images like you said!
>> If anyone would care to see if this works okay on their browsers it'd be
>> appreciated:
>> http://www.wichman-media.com/misc/bin/
>>
>> The awesome floor texture:) will become a 3d background, the arrows will
>> become persons walking to and fro, the line will become a microphone
>> allowing you to interview people. And yes its a prototype and looks like
>> crap ;)
>>
>>
> Seems to work OK. The sound man is already ready - I can see his mike at
> the top of the movie!  ;-)
>
> Just one thing to be careful about when doing this kind of thing where the
> feet are visible (this is an old walk cycle problem).
>
> If the feet are visible and the character is moving, the speed at which the
> character can be moved without looking as though they are doing some variant
> of a MJ moonwalk will be determined by the walkcycle animation. Move too
> fast and they look like they are being dragged along the ground. Too slow
> and the moonwalk springs to mind.
>
> Paul
>
>
>
>
> player 10 required btw
>>
>> tia!
>> Hans
>>
>>
>>
>> On Fri, Aug 7, 2009 at 11:42 AM, Paul Andrews <[email protected]> wrote:
>>
>>
>>
>>> Hans Wichman wrote:
>>>
>>>
>>>
>>>> Hi,
>>>>
>>>> I stumbled on this thread and kind of need to do the same thing.
>>>> I have an area where a number of persons should be walking around
>>>> randomly.
>>>>
>>>> I was thinking about something like this:
>>>> * each person gets 4 flv's: (or 2 if i mirror them): turn right, walk
>>>> right,
>>>> turn left, walk left
>>>> * all the flv's get preloaded
>>>> * a player class plays 'walk right' for x times, then 'turn left', 'walk
>>>> left' for y times (x & y are random), 'turn right' and repeat
>>>>
>>>> Is this feasible? Can I put 6 video objects on stage without any
>>>> problems?
>>>> And concerning the preloading, I was thinking about simply setting
>>>> bufferTime to a very high value or is that naive?
>>>> Is preloading all the flv's in the cache and keeping the bufferTime as
>>>> normal a better option?
>>>> What happens if the user has disabled his/her browser cache?
>>>>
>>>> Another option would be to load the walk cycles as still images, not
>>>> sure
>>>> what the better option, your opinion is appreciated:)
>>>>
>>>>
>>>>
>>>>
>>> I have done this for people silhouettes using walk cycles generated with
>>> poser!
>>>
>>> Basically it was used to build a pseudo crowd-scene (lots of instances of
>>> the movieclips) with the movement of the people controlled with
>>> actionscript. No video,  just frame by frame walk cycles playing in a
>>> movieclip controlled by actionscript. Given your application I would use
>>> that exact same technique again, or at least experiment with it.
>>>
>>> Paul
>>>
>>>
>>>
>>>> regards
>>>> JC
>>>>
>>>>
>>>>
>>>>
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