Yeah but if you want to debug/profile anything, you gotta pay that 5 bones
you mentioned earlier in this scenario, and I dunno, a coding environment
without debugging now seems a little silly to me. I wish they'd do a
standalone version of the profiler in Flex Builder, to be honest.

It's just a preference thing, doesn't go beyond that, does it? I mean,
stating that FD is better and it's OBVIOUS is a little silly IMO. There's
more than one way to do things, and reasonable people can (and do) look at
the same evidence and come up with different conclusions. Just saying it
'sucks ass' is not helpful, nor is unilaterally saying that something is
closed for debate.

There are things that FDT does that help me with my workflow. Sure I'll take
your typo comment, but it's a minor issue for me, I guess; I don't trigger
your use case all that often, to be honest.
I do like FDT's code assist a lot, the type hierarchy access & quick lookup
of references, the way TODOs are handled, really simple code template
creation from within the IDE. Yes, I can organize imports. The refactoring
stuff is immensely more powerful in FDT, and some of the stuff native to
Eclipse I use all the time(I like being able to manage checkouts etc. in the
IDE, I used to do it in Tortoise on PC, then go to FlashDevelop). I also dig
that it tells me when I have unused imports, vars, and functions, something
I don't remember FD doing.

Anyway, long story short, I get more work done in FDT than I did in FD, and
my code has gotten cleaner.

This isn't FlashDevelop hate; I think they're both swell, I just like FDT
better.
But free is a powerful argument, good + free more so, so if that's what
sells you, go nuts. Otherwise I'd recommend getting an FDT trial & taking
some time to get into it & used to it, then making your call.

--Matt


On Wed, Aug 12, 2009 at 11:29 AM, Steven Sacks <flash...@stevensacks.net>wrote:

> Oh yeah, and Flex Builder is $500 whereas FlashDevelop is free.
>
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