Or, maybe I could call a function in the root that would instantiate the symbol, passing the target clip?

I'll post my resutls.


Hans Wichman wrote:
Hi,

I don't remember the exact details, but if I remember correctly there are 2
ways:
1.
let the child attach the clip at the root, copy its bitmap data and use that
to create a clip in its own root, but this will result in static bitmaps
only

2.
-declare an empty clip with linkage id in the root and export it for runtime
sharing
-in the child import the clip from the parent for runtime sharing
It was one of those hacks, but it's been a long time, so I'm not sure I got
the steps all right, I might have those files somewhere.

Hope that helps!
Hans
On Tue, Sep 22, 2009 at 5:50 AM, Andrew Sinning <and...@learningware.com>wrote:

How would one instantiate a symbol instance linked to the parent movie's
library?

E.g., there's an asset in top most movie's library called "Asset".  The
presentation engine is a separate swf that gets loaded into the top most
movie.  From within this movie, using AS2, I need to create an instance of
Asset.

The child swf uses _lockRoot.

Thanks!
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