hi coders!

I have a system that it's a dialog between 2 people (one the computer the other 
is the user) the computer start talking ( it's 1 mp3 file loaded with all the 
computer speech) when it's the user turn I have an action to pause the mp3 
(well it stores the current audio position and stops the audio) and then when 
he finish recording his speech it start playing from where it was. (passing the 
audio position to the audio object)



The problem is that when it resumes the mp3, it doesn't start from where it 
stopped, it goes forward. no logic at all
well it's working on FP version (WIN 10,0,2,54) but not in FP WIN 9.0.124.0. 

I really would like some light on this as I don't know where to look anymore 
and I don't want to believe that it's a FP9 problem.



I isolated and reproduced the error here:
(i putted the text so you can follow the jumps.)
http://www.alumni.org.br/tmp/rodrigo/som.html

any help will be appreciated.
thanks coders!



this is the code:

audioObj = new Sound();
audioObj.loadSound("http://www.alumni.org.br/elearning/cursos/LetsTravel/Audio/audio16.mp3";,
 false);


//qdo carregar audio comeca e atulzia o status
audioObj.onLoad = function(success:Boolean) {

 aaa.text = "loaded"
 if (success) {
  audioObj.start();
 
 //nao carregou audio
 } else {
  aaa.text = "not loaded"
 }
 
}


btstop.onRelease = function(){
 _root.flag1=true
 _global.soundPosition2 = Math.round(audioObj.position/1000);
 audioObj.stop();
 _root.aa.text = _global.soundPosition2
}

btplay.onRelease = function(){
 if(_root.flag1){
  audioObj.start(_global.soundPosition2);
  _root.flag1=false;
  _root.bb.text =  Math.round(audioObj.position/1000);
 }else{
  audioObj.start();
 }
 
}
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