-Now, if the user sets the local storage amount to unlimited, it is
possible to save and modify heaps of data; yet, at what cost speed wise?
-Is there a max size to a shared object, even if the user selects unlimited?
-Is there something wrong with my idea, other than having to ask the
user to set the storage capacity to unlimited?
-Has anyone clocked speed of read and write access when files get
extremely large?
-Has anyone come up with a better solution when the app has to run in
the browser?
I worked with shared objects a while back; however, I never really
needed to use them to store much more than cookie data. I am thinking
about asking the user to set the local storage to unlimited, in an
attempt to decrease the amount of memory that is required by an
application, especially when it gets to the 40mb or more of dynamically
generated content and the user has limited memory on their system. The
user needs to be able to load multiple files to be modified, and the
modifications could be rather intense and have very large file sizes;
yet, not all files and resultant data will be required for modification
at the same time, and I was hoping that storage on the system as a
shared object, would be able to act as a scratch file.
I know this isn't new, but I was also thinking that if the file is used
properly, and storage is set to unlimited, one could make an application
with most of the interface elements stored in the shared object;
therefore, even if the user clears their cache, the swf can check the
shared object to see when it was last updated and reuse what's stored if
nothing has changed. (reducing bandwidth and download time
requirements)... Is this a pipe dream?
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