-Now, if the user sets the local storage amount to unlimited, it is possible to save and modify heaps of data; yet, at what cost speed wise?
-Is there a max size to a shared object, even if the user selects unlimited?
-Is there something wrong with my idea, other than having to ask the user to set the storage capacity to unlimited? -Has anyone clocked speed of read and write access when files get extremely large? -Has anyone come up with a better solution when the app has to run in the browser?

I worked with shared objects a while back; however, I never really needed to use them to store much more than cookie data. I am thinking about asking the user to set the local storage to unlimited, in an attempt to decrease the amount of memory that is required by an application, especially when it gets to the 40mb or more of dynamically generated content and the user has limited memory on their system. The user needs to be able to load multiple files to be modified, and the modifications could be rather intense and have very large file sizes; yet, not all files and resultant data will be required for modification at the same time, and I was hoping that storage on the system as a shared object, would be able to act as a scratch file.

I know this isn't new, but I was also thinking that if the file is used properly, and storage is set to unlimited, one could make an application with most of the interface elements stored in the shared object; therefore, even if the user clears their cache, the swf can check the shared object to see when it was last updated and reuse what's stored if nothing has changed. (reducing bandwidth and download time requirements)... Is this a pipe dream?
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