I would take those 4 books and get to know them inside and out. While
compiling AS3 to iPhone app is neat, there is no substitute for knowing how
to make an iPhone app with access to all of the APIs natively. Learning
Objective-C is quite useful and will help round out your toolset.
If you want to *really* make iPhone apps, use Xcode and the SDK. If you just
want to get some stuff up on the store quickly, use CS5 I guess.

Just my opinion.

On Thu, Oct 8, 2009 at 4:16 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> /sign
> makes the 4 books on iphone development i bought a bit of a non-starter - i
> wonder if you can edit the iphone project once it's done and how they're
> dealing with multitouch / accelerometer data (or is that already built in
> to
> FP10.1?)
>
> On Thu, Oct 8, 2009 at 7:15 AM, Anthony Pace <anthony.p...@utoronto.ca
> >wrote:
>
> > I will totally be buying Flash professional CS5
> >
> > http://labs.adobe.com/wiki/index.php/Applications_for_iPhone
> >
> > Compiling for the iphone will work on windows systems too, and still be
> > able to published on the app store.
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> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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-- 
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Interactive design and development
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