But if the Adobe 'AS3 to iPhone' developpers (the ones working on the
Objective-C code generator) do their work correctly, there is little
room for an AS3 developper to fill in.
I mean, in the end, it is about optimization; this will make the
difference. If optimization is fine, then this whole thing looks very
promising. Of course, this won't be the same than actually knowing
Objective-C and developing on a per need basis, with a clear
understanding of the iPhone SDK.
The Pandora's Box is open!! :)
I would take those 4 books and get to know them inside and out. While
compiling AS3 to iPhone app is neat, there is no substitute for
knowing how
to make an iPhone app with access to all of the APIs natively.
Learning
Objective-C is quite useful and will help round out your toolset.
If you want to *really* make iPhone apps, use Xcode and the SDK. If
you just
want to get some stuff up on the store quickly, use CS5 I guess.
Just my opinion.
On Thu, Oct 8, 2009 at 4:16 AM, allandt bik-elliott
(thefieldcomic.com) <
alla...@gmail.com> wrote:
/sign
makes the 4 books on iphone development i bought a bit of a non-
starter - i
wonder if you can edit the iphone project once it's done and how
they're
dealing with multitouch / accelerometer data (or is that already
built in
to
FP10.1?)
On Thu, Oct 8, 2009 at 7:15 AM, Anthony Pace
<anthony.p...@utoronto.ca
wrote:
I will totally be buying Flash professional CS5
http://labs.adobe.com/wiki/index.php/Applications_for_iPhone
Compiling for the iphone will work on windows systems too, and
still be
able to published on the app store.
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