Actually this is better.
It checks to see if there are multiple pictures before trying to load one even if the combobox has more than one selection.
Thanks Barry, thanks Glen.
I'm done. Good night...

var selectNum:Number;
                var num:Number;
                var pict:String;
                var changeObj:Object = new Object();
                changeObj.change = function(evt_obj:Object) {
                        trace("parent ID = " + evt_obj.target._parent.ID);
                        trace("selectedIndex = " + 
evt_obj.target.selectedIndex);
                        num = evt_obj.target._parent.ID;
                        selectNum = evt_obj.target.selectedIndex;
                        var checkPics:Number = picturesArry[num].length;
                        if (checkPics > 1) {
                                if (selectNum > 1) {
                                        pict = 
picturesArry[num][evt_obj.target.selectedIndex - 1];
                                        
evt_obj.target._parent["picture_box"].loadMovie(pict,0);
                                        evt_obj.target._parent.LoadVars(pict);
trace("New picture url is: " + pict + newline + "Picture Array: " + picturesArry[num]);
                                } else if (selectNum <= 1) {
                                        pict = picturesArry[num][0];
                                        
evt_obj.target._parent["picture_box"].loadMovie(pict,0);
                                        evt_obj.target._parent.LoadVars(pict);
trace("New picture url is: " + pict + newline + "Picture Array: " + picturesArry[num]);
                                } else {
_root.itemSelection_mc.satusTXT.htmlText = "CobmoBox did not change";
                                }
                        }
                };
                colorBox.addEventListener("change", changeObj);



**Whew**

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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