On Sat, Nov 21, 2009 at 3:52 PM, Paul Andrews <[email protected]> wrote:
> It's all good advice.
>
Attitude is important. Yours is good because it's not degrading.
> It's may take you ages to track down these bugs, but a lesson will be
> learned.
>
We programmers are gluttons for punishment ;)
> Stipping back code until the problem goes away is a great technique.
>
Indeed it is!
>
> I think I and others have already told you what the real problem is.
>
That may be true, but if that's the case, I've missed it. Here is
stripped-to-the-bone code:
package
{
import flash.display.MovieClip;
public class Main2 extends MovieClip
{
public function Main2():void
{
}
public function init():void {
leftHand();
}
public function leftHand():void
{
trace('left hand');
var mcHandInstance2:mcHand = new mcHand();
addChild(mcHandInstance2);
mcHandInstance2.x = 800;
mcHandInstance2.y = 200;
}
}
}
This is on the first frame of the only layer of the timeline:
var main:Main2 = new Main2();
addChild(main);
main.init();
stop();
"left hand" traces. No errors are thrown. Please tell, what have I missed?
TIA,
beno
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