On Sat, Nov 21, 2009 at 10:23 AM, Keith Reinfeld <[email protected]>wrote:
> The problem must be with some other code that you are not showing. > No, that's all the code! beno > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of beno - > Sent: Saturday, November 21, 2009 7:33 AM > To: Flash Coders List > Subject: [Flashcoders] Still Infinitely Looping > > Hi; > The following code causes an infinite loop of the hands: > > package > { > import flash.display.MovieClip; > import com.greensock.*; > import com.greensock.plugins.*; > import com.greensock.easing.*; > public class Main extends MovieClip > { > public function Main():void > { > } > public function init():void { > hatAndFace(); > eyeball1(); > eyeball2(); > rightHand(); > leftHand(); > } > public function hatAndFace():void > { > var mcHatAndFaceInstance:mcHatAndFace = new mcHatAndFace(); > TweenPlugin.activate([AutoAlphaPlugin]); > addChild(mcHatAndFaceInstance); > mcHatAndFaceInstance.x = 350; > mcHatAndFaceInstance.y = 100; > mcHatAndFaceInstance.alpha = 0; > TweenLite.to(mcHatAndFaceInstance, 2, {autoAlpha:1}); > } > public function eyeball1():void > { > var mcEyeballInstance1:mcEyeball = new mcEyeball(); > TweenPlugin.activate([AutoAlphaPlugin]); > addChild(mcEyeballInstance1); > mcEyeballInstance1.x = 380; > mcEyeballInstance1.y = 115; > mcEyeballInstance1.alpha = 0; > TweenLite.to(mcEyeballInstance1, 2, {autoAlpha:1}); > } > public function eyeball2():void > { > var mcEyeballInstance2:mcEyeball = new mcEyeball(); > TweenPlugin.activate([AutoAlphaPlugin]); > addChild(mcEyeballInstance2); > mcEyeballInstance2.x = 315; > mcEyeballInstance2.y = 115; > mcEyeballInstance2.alpha = 0; > TweenLite.to(mcEyeballInstance2, 2, {autoAlpha:1}); > } > public function rightHand():void > { > var mcHandInstance1:mcHand = new mcHand(); > addChild(mcHandInstance1); > mcHandInstance1.x = 400; > mcHandInstance1.y = 200; > } > public function leftHand():void > { > var mcHandInstance2:mcHand = new mcHand(); > addChild(mcHandInstance2); > mcHandInstance2.x = 800; > mcHandInstance2.y = 200; > } > } > } > > I have the following in the first frame of a layer of the timeline: > > var main:Main = new Main(); > addChild(main); > main.init(); > stop(); > > Someone, presumably working with greensock.com, mentioned that I should > d/l > the latest version of TweenLite since an earlier version had a bug that > could have triggered the infinite loop, but I replaced my older version > with > a brand new one as per his instructions. Please advise. > TIA, > beno > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.709 / Virus Database: 270.14.76/2517 - Release Date: 11/21/09 > 01:47:00 > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

