Meinte van't Kruis wrote:
Seeing the whole apparat project of Joa Ebert or the stuff Nicolas Cannasse
Are their projects available to see?
implementing some alchemy to speed things up.
As far as I understand it, the C++ code is still converted into Flash's
byte codes, so any performance gain must have been from the algorithms
in the C++ code.
How much difference did it make?
John
On Tue, Jan 5, 2010 at 4:07 PM, Paul Andrews <p...@ipauland.com> wrote:
Meinte van't Kruis wrote:
Actually, I think performance should be on top of the priority list for
any
Flash developer.
Unresponsive flash apps are the number one irritation imho.
LOL, I have yet to write one and I have yet to use any techniques from my
assembler or C++ days. In most cases Flash provides more than adequate
responsiveness with very little special care.
The top of the priority list is a user experience that makes the client
happy and performance and responsiveness has yet to be a deciding issue.
The most challenging responsiveness issue I have had has been parsing large
text files for data (several megabytes in size) using AS2 while keeping a
visualisation animating smoothly and preventing script time-outs. It was
very much the rare exception.
I realise that for some people manipulating large numbers of animated clips
or sprites, performance could be an issue, but I think such applications of
flash aren't the mainstream.
Paul
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