Gotcha. That makes sense. 
------Original Message------
From: Paul Andrews
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: Re: [Flashcoders] Design pattern?
Sent: Jan 17, 2010 2:36 PM

Nathan Mynarcik wrote:
> Why not just save the state when the user clicks? Each click can then just
> overwrite the last state.
>
>   
A lot of unnecessary traffic to and load upon the remote database server.

Paul
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
> Sent: Sunday, January 17, 2010 1:25 PM
> To: Flash Coders List
> Subject: [Flashcoders] Design pattern?
>
> I am building an interface where the user updates the interface state by 
> clicking buttons. When a button is clicked it changes appearance to 
> indicate the state change.
>
> For the purposes of my question imagine a button that first shows "A" 
> then when clicked changes to "B", then "C" and then "D". Clicking when 
> the button shows "D" moves the state back to "A".
>
> It may be that the user clicks at "A" and keeps on clicking until they 
> reach "D" - so we have a series of state changes - A->B->C->D
>
> The only thing that needs to be known is that the final state is "D". So 
> I need to save the update to "D", but not the intermediate values.
>
> I am planning to run a timer that is reset on every click, so that when 
> the timer expires, the state is saved. The timer would only then restart 
> once clicking resumes. I would most likely also have a maximum "wait" too.
>
> Is there an alternative pattern for this?
>
> Paul
>
>
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Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

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