Gotcha. Sorry, thought I had that one nailed. :)
Maybe have all the states load dynamically in MCs that lay on top of
each other with different levels and opacity and swap their levels
and opacities?
One load time for all images/states. 4 different states that are
switchable and can take on any button image you'd like.
JAT
Karl
On Jan 18, 2010, at 8:57 AM, Paul Andrews wrote:
Karl DeSaulniers wrote:
Maybe?
var clicks:Number = 0;
function checkClicks() {
clicks++;
if(clicks == 1) {
//show this
} else if(clicks == 2) {
//show this
} else if(clicks == 3) {
//show this
} else if(clicks == 4) {
//show this
} else if(clicks > 4) {
clicks = 0;
//show original state
}
}
this.button.onPress = function(){
checkClicks();
}
Its AS2, but you can get the drift. HTH
There is probably a shortened AS3 version to this.
Just an example.
Karl, thanks for the code, but I coded the equivalent of that some
time back.
It's the timing of the saving of state to avoid state loss and
minimise network traffic and database load that is the issue. The
real-life version doesn't concern just a single button either!
Paul
Karl
On Jan 18, 2010, at 8:28 AM, John McCormack wrote:
The user may go for another button click as the timer ends.
How about saving state when a non-button click occurs?
John
Nathan Mynarcik wrote:
Gotcha. That makes sense. ------Original Message------
From: Paul Andrews
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: Re: [Flashcoders] Design pattern?
Sent: Jan 17, 2010 2:36 PM
Nathan Mynarcik wrote:
Why not just save the state when the user clicks? Each click
can then just
overwrite the last state.
A lot of unnecessary traffic to and load upon the remote
database server.
Paul
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
Paul Andrews
Sent: Sunday, January 17, 2010 1:25 PM
To: Flash Coders List
Subject: [Flashcoders] Design pattern?
I am building an interface where the user updates the interface
state by clicking buttons. When a button is clicked it changes
appearance to indicate the state change.
For the purposes of my question imagine a button that first
shows "A" then when clicked changes to "B", then "C" and then
"D". Clicking when the button shows "D" moves the state back to
"A".
It may be that the user clicks at "A" and keeps on clicking
until they reach "D" - so we have a series of state changes - A-
>B->C->D
The only thing that needs to be known is that the final state
is "D". So I need to save the update to "D", but not the
intermediate values.
I am planning to run a timer that is reset on every click, so
that when the timer expires, the state is saved. The timer
would only then restart once clicking resumes. I would most
likely also have a maximum "wait" too.
Is there an alternative pattern for this?
Paul
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254.749.2525
www.mynarcik.com
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