huh? Post some code. Everyone is guessing at the vague question at the moment.
On Mon, Jan 25, 2010 at 7:17 PM, Paul Andrews <[email protected]> wrote: > Zeh Fernando wrote: > >> 1. How much is "any other alpha"? >> >> > 0.05 - it's not the AS2 alpha > 1 error. > > 2. What is the content of the sprite? >> >> > A coloured rectangle - it's not a problem with non-embedded text. > > >> >> On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki <[email protected]> >> wrote: >> >> >> >>> You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50% >>> alpha? >>> >>> On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews <[email protected]> wrote: >>> >>> >>> >>>> I have a bit of an oddity with a sprite alpha. >>>> >>>> At alpha=0.0 - invisible >>>> At any other alpha it's full on. >>>> >>>> Anyone else seen this? >>>> >>>> Things are a bit frantic just now, so I have little time to experiment >>>> to >>>> see what the problem is. >>>> >>>> Paul >>>> >>>> _______________________________________________ >>>> Flashcoders mailing list >>>> [email protected] >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>> >>>> >>>> >>> >>> -- >>> http://ericd.net >>> Interactive design and development >>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

