On Tue, Feb 2, 2010 at 10:14 AM, Glen Pike <[email protected]>wrote:

> Are you trying to see if the current frame of myThumb is 10, or the current
> frame of the Main clip?
>
> If you are looking at the current frame of the Main clip, then
> e.target.currentFrame should be changed to this.currentFrame.
>
> If these don't have 10 or more frames, then your code won't work.  If you
> need to have a check based on the number of times something is called, e.g.
> the enterframe handler, then use a counter to increment until it gets to
> your magic number then do something:
>
> //class variable called counter.
>
> private var counter:int = 0;
>
> public function checkFrame(e:Event):void {
>        if (counter == 10) {
>        doTween();
>                counter = 0;
>        } else {
>                counter++;
>        }
>
> }
>
>
> I tried this:

package
{
   import flash.events.Event;
   import flash.events.ProgressEvent;
   import flash.events.Event;
   import flash.events.MouseEvent;
   import flash.display.MovieClip;
   import com.greensock.*;
   import com.greensock.easing.*;
// import CloseThumb;
   public class Main2 extends MovieClip
   {

                public var myThumb:CloseThumb;
private var counter:int = 0;
      public function Main2()
      {
         init();

      }

      public function init():void
      {
//                        CloseThumb();
theThumb();
}

public function checkFrame(e:Event):void {
       if (counter == 10) {
       doTween();
               counter = 0;
       } else {
               counter++;
trace(counter);
}

}

public function doTween():void {
addChild(myThumb);
TweenMax.to(myThumb, .4, {shortRotation:{rotation:60},
ease:Back.easeOut,onComplete:onFinishTween});

}

//If you want to get rid of the thumb after the tween has finished, then add
the "onComplete handler above to point here...
public function onFinishTween():void {
  removeChild(myThumb);
}
//Then in your theThumb function:


public function theThumb():void
              {
                      myThumb = new CloseThumb();
                      myThumb.x = 365;
                      myThumb.y = 355;
myThumb.addEventListener(Event.ENTER_FRAME, checkFrame);
                }

// public function checkFrame(e:Event):void {
// if (e.target.currentFrame == 2) {
//                       doTween();
// }
// }

   }
}


It didn't trace the counter. I tried it in the real program (we're working
with a stripped-down version) but it didn't print, nor throw errors.
TIA,
beno
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