That's a buck to me!

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Gustavo
Duenas
Sent: dinsdag 2 februari 2010 22:41
To: Flash Coders List
Subject: Re: [Flashcoders] I Must Be Asking This Question Wrong...

from an artist to another, explain me what are you trying to do in  
plain english and maybe the people in the list would start seeing  
things your way...I don't know, but when I ask for help (a lot of  
times in the past, present and the future) I've always explained what  
am I looking to obtain first, then I submit the code for  
consideration, that helps me a lot...my two cents.

Gus
"call me pussy or moron I use to trace , but if you want to teach me  
breackpoints, no problem, i'll bring my sharpest pencil to defend  
myself"
;)




On Feb 2, 2010, at 1:08 PM, beno - wrote:

> Frankly I'm glad things have slowed down. Let me play Devil's  
> Advocate and
> state explicitly I don't want you to do my work for me. I want you  
> to help
> me understand what it is I need to do. This morning, two very kind  
> people
> reached out to help me simultaneously. Their methodology was  
> completely
> different the one from the other. Their attitude was stellar but their
> delivery beyond what they should have offered. Make_me_work. I'm not  
> afraid
> of working. I like it. I need to learn this for myself.  
> Suggest...and make
> me sweat. As it was, I was doing everything I could to keep up with  
> the two
> of you! Now that things have calmed down, I've had a chance to  
> review your
> suggestions and try to make sense of the vis-a-vis my code.
>
> One lister commented I'm the most expensive programmer on the  
> planet. I
> laughed my a$$ off. It may be true. However, it's equally true I am
> sincerely trying my best. Again, I'm an artist, and positively  
> gifted at
> that. (Or, as I would say, I'm really good at listening to the  
> Muses. I'm
> not the artist. They are.) This will be incorporated into my art, so  
> it's
> more than just a revenue generator. But as an artist, I really have  
> a very
> difficult time thinking like a left-brain programmer. Please believe  
> me when
> I tell you I'm doing the very best I can. I would never abuse your  
> help,
> even though it may seem that way to some of you left-brainers. If  
> you could
> walk a mile in my moccasins, you would have an entirely different
> perspective on this matter, I assure you.
>
> Lastly, before I get into the code, let me state that the Moock book  
> should
> arrive by Friday. Hopefully I'll be able to answer most of my own  
> questions
> by then, which--believe it or not--is what I would prefer to do. I  
> don't
> want to be the "most expensive programmer in the world." I want to  
> do it
> myself, at least as much as I possibly can. I want your respect, not  
> your
> charity.
>
> So, the code. Working with Glen Pike's suggestions of keeping it all  
> in the
> same class, I've refined my code to this:
>
> package
> {
>   import flash.events.Event;
>   import flash.events.ProgressEvent;
>   import flash.events.Event;
>   import flash.events.MouseEvent;
>   import flash.display.MovieClip;
>   import com.greensock.*;
>   import com.greensock.easing.*;
>    public class Main2 extends MovieClip
>   {
> trace('hi');
> public var myThumb:CloseThumb;
> private var counter:int = 0;
>
> public function Main2()
> {
> trace('Main2');
> init();
> addEventListener(Event.ENTER_FRAME, checkFrame);
> }
>
> public function init():void
> {
> trace('init');
> theThumb();
> }
>
> public function checkFrame(e:Event):void
> {
> if (counter == 10)
> {
> doTween();
> counter = 0;
> } else
> {
> counter++;
> trace(counter);
> }
> }
>
> public function doTween():void
> {
> trace('doTween');
> addChild(myThumb);
> TweenMax.to(myThumb, .4, {shortRotation:{rotation:60},
> ease:Back.easeOut,onComplete:onFinishTween});
> }
>
> public function onFinishTween():void
> {
> removeChild(myThumb);
> }
>
> public function theThumb():void
>        {
> trace('theThumb');
> myThumb = new CloseThumb();
>                myThumb.x = 365;
>                myThumb.y = 355;
>         }
>   }
> }
>
> Notice all the traces I have. Not a single one prints. It would help  
> me to
> know why. The mc CloseThumb does not play, either. What traces is the
> following:
>
> at Main2/theThumb()
> at Main2/init()
> at Main2
>
> I would like to know what that means since I've seen it so many times.
>
>
> Here's Cor's version of separating out a new class called  
> CloseThumb() and
> calling it from the main class. First, the Main2.as:
>
> package
> {
> import flash.events.Event;
> import flash.events.ProgressEvent;
> import flash.events.Event;
> import flash.events.MouseEvent;
> import flash.display.MovieClip;
> import com.greensock.*;
> import com.greensock.easing.*;
> import CloseThumb;
> public class Main2 extends MovieClip
> {
> trace('hi');
> private var myThumb:CloseThumb = new CloseThumb();
>
>
> public function Main2()
> {
> trace('Main2');
> init();
> }
>
>
> public function init():void
> {
> trace('init');
>                        CloseThumb();
> }
>
> }
> }
>
>
>
> Now, here's CloseThumb.as:
>
> package
> {
> import flash.events.Event;
> import flash.events.ProgressEvent;
> import flash.events.Event;
> import flash.events.MouseEvent;
> import flash.display.MovieClip;
> import com.greensock.*;
> import com.greensock.easing.*;
>
> public class CloseThumb extends MovieClip
> {
> public var myThumb:CloseThumb;
>
>
> public function CloseThumb()
> {
> init();
> }
>
>
> public function init():void
> {
> theThumb();
> trace('init CloseThumb');
> }
>
> public function doTween():void
> {
> trace('doTween');
> TweenMax.to(myThumb, .4, {shortRotation:{rotation:60},
> ease:Back.easeOut,onComplete:onFinishTween});
> }
>
> public function onFinishTween():void
> {
> removeChild(myThumb);
> }
>
> public function theThumb():void
> {
> myThumb.x = 365;
> myThumb.y = 355;
> addChild(myThumb);
> doTween();
> trace('theThumb');
> }
> }
> }
>
> This throws the following error:
>
> Main2.as, Line 28           1136: Incorrect number of arguments.  
> Expected 1.
>
> I don't understand why it expects any arguments at all!
>
> Now please. Take your time responding. I've decided I'm going to  
> ignore this
> thread for the remainder of the day and look at it again tomorrow.  
> Don't
> rush. And thank you very kindly for all your gracious help.
> Sincerely,
> beno
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>

_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.733 / Virus Database: 271.1.1/2663 - Release Date: 02/02/10
08:35:00

_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to