You could simulate water with a DisplacementFilter effect that uses Perlin noise.

Metallic: - not sure that's more of a "reflection" type effect that you could do with your graphical components.

Henrik Andersson wrote:
Sumeet Kumar wrote:
Hi All,

Is there any way by which we can achieve following filters in flash 8.

Noise
Pixelate
Sharp
Water
Metallic
Neon

Noise is possible with BitmapData, Pixelate is done with drawing to BitmapData and upscaling the bitmap.
Sharp is done with one of the more complicated filters.
Water is too losely defined and so is metallic.
Neon can be done with the glow filter.
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